Listed below is a list of hidden textures for Arma 3 to test place in units init field. Enjoy
Fatigues (Raven) (reskin of Fatigues (Urban))
this setObjectTextureGlobal [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"];
Combat Fatigues (Sage) (reskin of Combat Fatigues (MTP))
this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"];
Combat Fatigues (Woodland) (reskin of Combat Fatigues (MTP))
this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];
Combat Fatigues (MTP, Dirty) (thanks to SgtDornan)
this setObjectTextureGlobal [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"];
Wetsuit (Raven)
this setObjectTextureGlobal [0,"A3\characters_f\common\data\diver_suit_co.paa"];
Guerrilla Garment (Skull Shirt)
this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa"];
Guerrilla Garment (Grey Camo Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"];
Guerrilla Garment (Red Camo Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"];
Guerrilla Garment (Orange Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"];
Guerrilla Garment (Yellow Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"];
Guerrilla Garment (Blue Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_co.paa"];
Guerrilla Garment (Brown Shirt)
this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_brown.paa"];
Guerrilla Garment (‘Arnold is Numero Uno’ Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_co.paa"];
Guerrilla Garment (Poor Shirt)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v2_co.paa"];
Guerrilla Garment (Poor Shirt v2)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v3_co.paa"];
Guerrilla Outfit (Checkered) (incomplete)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"];
Guerrilla Outfit (Checkered v2) (incomplete)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"];
Guerrilla Outfit (Green) (incomplete)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"];
Guerrilla Outfit (Orange) (incomplete)
this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"];
Guerrilla Outfit (Red) (incomplete)
this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"];
Guerrilla Smocks (Yellow)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\hunter_bushman_co.paa"];
Syndikat Reskin of Combat Fatigues (AAF)
this setObjectTextureGlobal [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"];
Brown Reskin of Combat Fatigues (AAF) (thanks to M. Glade)
this setObjectTextureGlobal [0, "A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"];
Worker Coveralls (Bandit)
this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"];
Worker Coveralls (Grey)
this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_grey_co.paa"];
Worker Coveralls (Black)
this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_black_co.paa"];
Worker Coveralls (Urban Camo)
this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_urbancamo_co.paa"];
Scientist Clothes (CSAT)
this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"];
Casual Clothes (Brown and Grey) (reskin of Marshal Clothes) (thanks to Igor Nikolaev)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"];
Casual Clothes (Brown and Tan) (reskin of Marshal Clothes)
this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"];
VR Suit (No Lights) (thanks to DreadPirate)
this setObjectTextureGlobal [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"];
Kitbag (AAF)
(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa"];
Kitbag (Black)
(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_blk_co.paa"];
Carryall Backpack (Black)
(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"];
NATO Strider (now in Virtual Garage)
this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa']; this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_co.paa'];
NATO Gorgon
this setObjectTextureGlobal [0, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_co.paa"]; this setObjectTextureGlobal [1, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext2_co.paa"]; this setObjectTextureGlobal [2, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\rcws30_co.paa"]; this setObjectTextureGlobal [3, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_alpha_co.paa"];
NATO Black Pawnee/Hummingbird
this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"];
NATO Green Blackfoot
this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_02\Data\heli_light_02_common_co.paa"];
NATO Black Blackfoot (thanks to Solitaire195)
this setObjectTextureGlobal [0, "A3\Air_F_Beta\heli_attack_01\data\UI\Heli_Attack_01_EDEN_CA.PAA"];
AAF Panther (incomplete)
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa']; this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_indp_co.paa'];
AAF Pawnee/Hummingbird
this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"];
AAF Orca
this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"];
CSAT Zamak MRL
this setObjectTextureGlobal [0,'a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa']; this setObjectTextureGlobal [2,'a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa'];
CSAT Panther (incomplete)
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_opfor_co.paa'];
CSAT Cheetah (thanks to Zygzak191) (incomplete)
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa'];
CSAT Bobcat (incomplete)
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_opfor_co.paa']; this setObjectTextureGlobal [3,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa'];
CSAT Buzzard (now in Virtual Garage) (thanks to seacaptainjim)
this setObjectTextureGlobal [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_brownhex_CO.paa"]; this setObjectTextureGlobal [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_brownhex_CO.paa"];
CSAT Buzzard Grey (now in Virtual Garage)
this setObjectTextureGlobal [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_greyhex_CO.paa"]; this setObjectTextureGlobal [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_greyhex_CO.paa"];
Civilian Orca (now in Virtual Garage)
this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"];
Civilian Mohawk (Dahoman)
this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]; this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]; this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"];
Civilian Mohawk (Ion)
this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]; this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]; this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"];
Apparel missing from Virtual Arsenal:
Nikos Clothes
this forceAddUniform "U_NikosBody";
Nikos Clothes (Formal)
this forceAddUniform "U_NikosAgedBody";
Untextured Variant of the Light Combat Helmet
this addHeadgear "H_BandMask_demon";
Bucket Hat
this addHeadgear "H_TurbanO_blk";
Shemag (glitched texture)
this addHeadgear "H_Shemag_tan";
Bandana Cap
this addHeadgear "H_BandMask_blk";
Military Cap (Tan)
this addHeadgear "H_MilCap_OUcamo";
Beanie (Blue)
this addHeadgear "H_Watchcap_sgg";
Extra Hidden Stuff:
Stone (thanks to AdelaideTsu)
this addItem "HandGrenade_Stone"