Some hidden textures for Arma 3

Listed below is a list of hidden textures for Arma 3 to test place in units init field. Enjoy

Fatigues (Raven) (reskin of Fatigues (Urban))

this setObjectTextureGlobal [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"];

Combat Fatigues (Sage) (reskin of Combat Fatigues (MTP))

this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"];

Combat Fatigues (Woodland) (reskin of Combat Fatigues (MTP))

this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];

Combat Fatigues (MTP, Dirty) (thanks to SgtDornan)

this setObjectTextureGlobal [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"]; 

Wetsuit (Raven)

this setObjectTextureGlobal [0,"A3\characters_f\common\data\diver_suit_co.paa"];

Guerrilla Garment (Skull Shirt)

this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa"];

Guerrilla Garment (Grey Camo Shirt) 

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"]; 

Guerrilla Garment (Red Camo Shirt)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"]; 

Guerrilla Garment (Orange Shirt)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"]; 

Guerrilla Garment (Yellow Shirt)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"];

Guerrilla Garment (Blue Shirt)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_co.paa"];

Guerrilla Garment (Brown Shirt)

this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_brown.paa"]; 

Guerrilla Garment (‘Arnold is Numero Uno’ Shirt)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_co.paa"]; 

Guerrilla Garment (Poor Shirt)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v2_co.paa"]; 

Guerrilla Garment (Poor Shirt v2)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v3_co.paa"]; 

Guerrilla Outfit (Checkered) (incomplete)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"];

Guerrilla Outfit (Checkered v2) (incomplete)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"]; 

Guerrilla Outfit (Green) (incomplete)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"]; 

Guerrilla Outfit (Orange) (incomplete)

this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"];  

Guerrilla Outfit (Red) (incomplete)

this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"]; 

Guerrilla Smocks (Yellow) 

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\hunter_bushman_co.paa"]; 

Syndikat Reskin of Combat Fatigues (AAF)

this setObjectTextureGlobal [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]; 

Brown Reskin of Combat Fatigues (AAF) (thanks to M. Glade)

this setObjectTextureGlobal [0, "A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"]; 

Worker Coveralls (Bandit)

this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"];

Worker Coveralls (Grey)

this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_grey_co.paa"]; 

Worker Coveralls (Black)

this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_black_co.paa"];

Worker Coveralls (Urban Camo)

this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_urbancamo_co.paa"]; 

Scientist Clothes (CSAT)

this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"];

Casual Clothes (Brown and Grey) (reskin of Marshal Clothes) (thanks to Igor Nikolaev)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"];  

Casual Clothes (Brown and Tan) (reskin of Marshal Clothes)

this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"];  

VR Suit (No Lights) (thanks to DreadPirate)

this setObjectTextureGlobal [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"]; 

Kitbag (AAF)

(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa"];  

Kitbag (Black)

(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_blk_co.paa"];  

Carryall Backpack (Black)

(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"];  

NATO Strider (now in Virtual Garage)

this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa']; 
this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_co.paa']; 

NATO Gorgon

this setObjectTextureGlobal [0, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_co.paa"]; 
this setObjectTextureGlobal [1, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext2_co.paa"]; 
this setObjectTextureGlobal [2, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\rcws30_co.paa"]; 
this setObjectTextureGlobal [3, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_alpha_co.paa"]; 

NATO Black Pawnee/Hummingbird

this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"]; 

NATO Green Blackfoot

this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_02\Data\heli_light_02_common_co.paa"]; 

NATO Black Blackfoot (thanks to Solitaire195)

this setObjectTextureGlobal [0, "A3\Air_F_Beta\heli_attack_01\data\UI\Heli_Attack_01_EDEN_CA.PAA"];

AAF Panther (incomplete)

this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa']; 
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_indp_co.paa']; 

AAF Pawnee/Hummingbird

this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]; 

AAF Orca

this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"]; 

CSAT Zamak MRL

this setObjectTextureGlobal [0,'a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa'];
this setObjectTextureGlobal [2,'a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa'];

CSAT Panther (incomplete)

this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; 
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_opfor_co.paa']; 

CSAT Cheetah (thanks to Zygzak191) (incomplete)

this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; 
this setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa']; 

CSAT Bobcat (incomplete)

this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; 
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_opfor_co.paa']; 
this setObjectTextureGlobal [3,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; 

CSAT Buzzard (now in Virtual Garage) (thanks to seacaptainjim)

this setObjectTextureGlobal [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_brownhex_CO.paa"]; 
this setObjectTextureGlobal [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_brownhex_CO.paa"]; 

CSAT Buzzard Grey (now in Virtual Garage)

this setObjectTextureGlobal [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_greyhex_CO.paa"];   
this setObjectTextureGlobal [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_greyhex_CO.paa"];

Civilian Orca (now in Virtual Garage)

this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"]; 

Civilian Mohawk (Dahoman)

this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]; 
this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]; 
this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]; 

Civilian Mohawk (Ion)

this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]; 
this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]; 
this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"]; 

 

Apparel missing from Virtual Arsenal:

Nikos Clothes

this forceAddUniform "U_NikosBody"; 

Nikos Clothes (Formal)

this forceAddUniform "U_NikosAgedBody"; 

Untextured Variant of the Light Combat Helmet

this addHeadgear "H_BandMask_demon"; 

Bucket Hat

this addHeadgear "H_TurbanO_blk"; 

Shemag (glitched texture)

this addHeadgear "H_Shemag_tan"; 

Bandana Cap

this addHeadgear "H_BandMask_blk"; 

Military Cap (Tan)

this addHeadgear "H_MilCap_OUcamo"; 

Beanie (Blue)

this addHeadgear "H_Watchcap_sgg"; 

 

Extra Hidden Stuff:

Stone (thanks to AdelaideTsu)

this addItem "HandGrenade_Stone"
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