Friday Night Fights On A3 Wasteland
The Weekend Assault begins today! Join in tonight for Friday Night Fights on A3 Wasteland. Join us at “A3 Wasteland – Super loot – Duel Primary Weapons – Stratis” Everyone […]
The Weekend Assault begins today! Join in tonight for Friday Night Fights on A3 Wasteland. Join us at “A3 Wasteland – Super loot – Duel Primary Weapons – Stratis” Everyone […]
Join in this Thursday night for some TVT A3 Wasteland. Get your team together or go lone wolf and join us at “A3 Wasteland – Super loot – Duel Primary […]
Warring Wednesday on A3 Wasteland! Join In for some Wednesday night A3 Wasteland. Join us at “A3 Wasteland – Super loot – Duel Primary Weapons – Stratis” Everyone is welcome […]
Join In for some Tuesday night A3 Wasteland. Join us at “A3 Wasteland – Super loot – Duel Primary Weapons – Stratis” Everyone is welcome to play. [ Server IP […]
Join In for some Weekday A3 Wasteland. Join us at A3 Wasteland with us at “A3 Wasteland – Super loot – Duel Primary Weapons – Stratis” Everyone is welcome to […]
Getting Steam Rolled On A3 Wasteland Here is How To Win! Lately, the MSOF team and I have been trying other Wasteland Servers and have been steamrolling teams of players […]
List of ArmA 3 Terrain Vegetation Objects and small descriptions. a3\rocks_f\sharp\ rocks sizes medium: sharpRock_apart.p3d huge: sharpRock_monolith.p3d sharpRock_spike.p3d sharpRock_wallH.p3d sharpRock_wallV.p3d huge insane large rock: BluntRock_* small / normal: sharpStone_01.p3d sharpStone_01_LC.p3d […]
createSimpleObject/objects ARMA3 “a3\3den\Objects\boundingBoxBase.p3d” “a3\3den\Objects\cursor.p3d” “a3\3den\Objects\ellipse.p3d” “a3\3den\Objects\ellipseLimited.p3d” “a3\3den\Objects\rectangle.p3d” “a3\3den\Objects\rectangleLimited.p3d” “a3\3den\Objects\sphere.p3d” “a3\air_f\data\Plane_Flag_big_F.p3d” “a3\air_f\data\Plane_Flag_F.p3d” “a3\air_f\Heli_Light_01\FLIR_F.p3d” “a3\air_f\Heli_Light_01\Gun_Holder_F.p3d” “a3\air_f\Heli_Light_01\Heli_Light_01_civil_F.p3d” “a3\air_f\Heli_Light_01\Heli_Light_01_F.p3d” “a3\air_f\Heli_Light_01\Heli_Light_01_wreck_F.p3d” “a3\air_f\Heli_Light_01\Main_Rotor_civil_F.p3d” “a3\air_f\Heli_Light_01\Main_Rotor_F.p3d” “a3\air_f\Heli_Light_01\Minigun_F.p3d” “a3\air_f\Heli_Light_01\Tail_Rotor_F.p3d” “a3\air_f\Heli_Light_01\View_Cargo_Civil_F.p3d” “a3\air_f\Heli_Light_01\View_Cargo_F.p3d” “a3\air_f\Heli_Light_02\Heli_Light_02_F.p3d” “a3\air_f\Heli_Light_02\Heli_Light_02_wreck_F.p3d” “a3\air_f\Heli_Light_02\Main_Rotor_F.p3d” “a3\air_f\Heli_Light_02\Tail_Rotor_F.p3d” “a3\air_f_beta\heli_attack_01\Heli_Attack_01_F.p3d” “a3\air_f_beta\heli_attack_01\Heli_Attack_01_wreck_F.p3d” “a3\air_f_beta\heli_attack_01\Main_Rotor_F.p3d” “a3\air_f_beta\heli_attack_01\Tail_Rotor_F.p3d” […]
1 step place down Game Logic In init field of game logic place code below: { _x hideObjectGlobal true } foreach (nearestTerrainObjects [this,[“tree”,”bush”],5000]) Possible type names:”TREE”, “SMALL TREE”, “BUSH”, […]
Listed below is a list of hidden textures for Arma 3 to test place in units init field. Enjoy Fatigues (Raven) (reskin of Fatigues (Urban)) this setObjectTextureGlobal [0, “\a3\characters_f\OPFOR\Data\clothing_rus_co.paa”]; Combat Fatigues […]