This spawns the jet in the air at an airfield and it will move to a marker named mkr1 and patrol this area. Put this script into the initServer.sqf and this will work in your mission.
Create empty marker on map name it: mkr1
This simple script will spawn a jet to patrol an AO and attack any enemy vehicle or helicopter it sees.
// Spawn a CAS jet to patrol the AO. #define PLANE_TYPE "rhs_l159_CDF","rhs_l39_cdf","rhs_mig29s_vmf","RHS_Su25SM_vvsc","RHS_T50_vvs_generic","RHS_T50_vvs_generic_ext","RHS_T50_vvs_blueonblue" _plane = createVehicle [([PLANE_TYPE] call BIS_fnc_selectRandom), [0,0,0], [], 0, "FLY"]; _plane addEventHandler ["Fired",{ (_this select 0) setVehicleAmmo 1 }]; _pilotguy = [[0,0,0], EAST, ["rhs_pilot"],[],[],[],[],[],232] call BIS_fnc_spawnGroup; ((units _pilotguy) select 0) moveInDriver _plane; _wpcas = _pilotguy addWaypoint [getmarkerPos "aoMarker", 4500]; _wpcas setWaypointType "LOITER"; _wpcas setWaypointLoiterRadius 4500; _wpcas setWaypointLoiterType "CIRCLE_L"; _wpcas setWaypointBehaviour "AWARE"; _wpcas setWaypointCombatMode "RED";
Wasteland Server Name: MSOF RULE THE WASTELAND $20,000 Dollar Starts
Additional info can be found here
MSOF Rule The Wasteland Server
Direct connect to the server is: 68.203.6.236:2302
http://marinesof.com/