Add code below to initPlayerLocal
_player spawn {
if (((position _this) select 2) > 100 && vehicle _this isEqualTo _this && alive _this) then {
waitUntil {sleep 0.2;
if (((position _this) select 2) < 100) then {
private _chute = createVehicle [‘Steerable_Parachute_F’, position _this, [], 0, ‘FLY’];
_chute setPos position _this;
_chute allowDamage false;
_this moveIndriver _chute;
addCamShake [8, 2, 20];
true
} else {false}
}
} else {false}
}