Arma 3 Vanilla Map Terrain Vegetation Objects

Provided is a list of ArmA 3 base terrain vegetation objects and small descriptions.

a3\rocks_f\sharp\ rocks sizes

medium:
sharpRock_apart.p3d

huge:
sharpRock_monolith.p3d
sharpRock_spike.p3d
sharpRock_wallH.p3d
sharpRock_wallV.p3d

huge insane large rock:
BluntRock_*

small / normal:
sharpStone_01.p3d
sharpStone_01_LC.p3d
sharpStone_02.p3d
sharpStone_02_LC.p3d
sharpStone_03.p3d
sharpStone_03_LC.p3d

small group:
sharpStones_erosion.p3d

small forest etc suitable rocks:
BluntStone_*

a3\vegetation_f_exp\ Apex vegetation

Palm Trees:
t_cocos_bend_f
t_Cocos_small_F
t_Cocos_tall_F
t_CocosNucifera2s_small_F
t_CocosNucifera3s_bend_F
t_CocosNucifera3s_tall_F
t_Cyathea_F

Banana:
t_Banana_F
t_Banana_slim_F
t_Banana_wild_F

“Jungle” Trees:
t_Ficus_big_F
t_Inocarpus_F

Stratis forests

bulk of the forest trees:
t_PinusS1s_F
t_PinusS2s_b_F
t_PinusS2s_F
tropical looking odd pinus, use VERY rarely in a forest:
t_ficusb1s_f
t_PinusP3s_F

bushes:
b_ficusc1s_f
b_ficusc2d_f
b_ficusc2s_f
b_neriumo2d_f

rocks:
sharprock_apart
sharprock_wallh
sharpstone_01
sharpstone_02
sharpstone_02_lc
sharpstone_03
sharpstone_03_lc
sharpstones_erosion

Stratis buildings

FOB/Camps:
cargo_house_v2_f
cargo_hq_v2_f
cargo_patrol_v2_f
cargo20_military_green_f
garbagewashingmachine_f
hbarrier_1_f
hbarrier_3_f
hbarrier_5_f
hbarrier_big_f
helipadsquare_f
junkpile_f
pallets_f
pipes_large_f
pipes_small_f
razorwire_f
signspec_maxwell_f
woodenbox_f

Now Playing Arma 3 Wasteland – MSOF Super Loot – Duel Primary Weapons – Stratis

A3 Wasteland Server - MSOF Superloot - Big Action - Stratis
A3 Wasteland Server – MSOF Superloot – Big Action – Stratis

On Server Now A3 Wasteland – MSOF Super Loot – Duel Primary Weapons – Stratis

Join in and get your kill on for some team on team, PVP Man On Man Action at “A3Wasteland – Stratis – 20K Start Money – Official MSOF. This server is only for the most hardcore Arma 3 Wasteland Players. Join now to quit sooner!!! QUITTERS WANTED! [ Server IP 68.203.8.183:2302 ]

 

UPDATED SERVER PERKS INCLUDE

  • $20,000.00 Player Starts
  • Enhanced Game SoundScape
  • Big Money Rewards
  • Modified Flight Ceiling
  • Hands-Free Running and Jumping “Even Up Hills”
  • Enhanced Weapons Aiming System
  • Cloak Suites
  • Updated Night Vision
  • Fox Hole Digging

Direct connect to the server is 68.203.6.236:2302


MSOF STRATIS A3WASTELAND RULES

These Rules apply for ANY MSOF server or game:
• ALWAYS respect other players and the server admins!
• Admin/Mod decisions are final, respect that!
• If you are glitching/hacking/being abusive you will be slain, kicked, and banned by an admin!

A3Wasteland server specific rules:
• No intentional teamkilling if you are on Blufor or Opfor!
• No team-switching to gain an advantage on other players!
• Admins or Moderators may unlock you depending on the situation!
• Admins or Moderators may refund your money lost depending on the situation!


A3Wasteland server optional admin rules:
The following rules are admin optional for the period between server restarts! — possible temp ban if rule not followed!
• Admin’s Call Rule – Mortars can be called unusable by an admin if there is excessive usage by a player(s) or group!
• Admin’s Call Rule – An admin can call the 3 jet rule if there is excessive use of jets by one team/side! It allows for only 3 jets per team to be in the air at one time!
• Admin’s Call If there is a limited amount of people on the server than drones are not allowed.
• Server restarts every 12 hours twice a day

BANNABLE OFFENSES on MSOF servers:
• Hacking (PERM – NO EXCEPTIONS)

• Exploiting map bugs/glitches (temp or PERM)

• Intentional Teamkilling (temp or PERM)

• Trolling our servers (temp)

• Disrupting the server / Being an Asshat (temp)


The base list of mods that are allowed in-game can be found below

  • JSRS SOUND MOD
  • ARMAFXP.
    No Hack mods allowed you will be banned.

What is MSOF A3 Wasteland?

MSOF’s A3 Wasteland is a custom survival sandbox mission for Arma 3 where two teams and independent players fight for survival to gain control of the map and its resources. The mission play is persistent meaning the war rages on constantly on the Stratis peninsula in the Arma world. The map is 100% vanilla, which means no mods or DLC are required to play. The original baseline work for Wasteland is credited to Sa-Matara,s Wasteland & A3 Wasteland

The MSOF’s version of Malden Wasteland is completely custom with the only surprises you will find on the MSOF server. The MSOF version of Wasteland has been updated for additional custom Main & Side mission assets, advanced arms handling, and movement capabilities that were only found previously with mods only. Join on in and check it out. Get your team together and come rule the Wasteland

ant.png

Wasteland Server Name: MSOF RULE THE WASTELAND $20,000 Dollar Starts
Additional  info can be found here

MSOF Rule The Wasteland Server
Direct connect to the server is: 68.203.6.236:2302
http://marinesof.com/

Light Up Your Base In Arma3 With One Mega Light

Light up your world in Arma3

The code below will light an area up within 500 meters of a designated placed object. This is super easy and a good way to light up an area base.

Simply put down a lamp object like an airport light and put this code in the init of that object.

Code Below:

light = "#lightpoint" createVehicle getPos this;
light setLightBrightness 26.0;
light setLightAmbient [3.0, 2.0, 3.0];
light setLightColor [0.0, 1.0, 0.0];
light lightAttachObject [this, [0,0,0]];

Arma3 classnames of all map objects & buildings

Land_Addon_01_V1_dam_F

Land_Addon_01_V1_ruins_F

Land_Addon_02_V1_ruins_F

Land_Addon_03_V1_ruins_F

Land_Addon_04_V1_ruins_F

Land_Airport_Tower_dam_F

Land_Airport_Tower_F

Land_Airport_Tower_ruins_F

Land_Barracks_ruins_F

Land_BarrelEmpty_F

Land_BarrelSand_F

Land_BarrelWater_F

Land_Basket_F

Land_BC_Basket_F

Land_BC_Court_F

Land_Bell_Tower_01_F

Land_Bench_F

Land_Box_AmmoD_F

Land_Box_AmmoOld_F

Land_Bricks_V1_F

Land_Bricks_V2_F

Land_Bricks_V3_F

Land_Bricks_V4_F

Land_Bridge_01_F

Land_Bucket_F

Land_Bunker_F

land_bw_SetBig_Brains_F

land_bw_SetBig_corals_F

land_bw_SetBig_TubeG_F

land_bw_SetBig_TubeY_F

land_bw_SetSmall_Brains_F

land_bw_SetSmall_TubeG_F

land_bw_SetSmall_TubeY_F

Land_Cages_F

Land_Calvary_F

Land_CampingChair_V1_F

Land_CampingChair_V2_F

Land_CampingTable_F

Land_CampingTable_small_F

Land_Canal_Wall_10m_F

Land_Canal_Wall_D_center_F

Land_Canal_Wall_D_left_F

Land_Canal_Wall_D_right_F

Land_Canal_Wall_Stairs_F

Land_Canal_WallSmall_10m_F

Land_CanisterPlastic_F

Land_Cargo20_china_color_V1_F

Land_Cargo20_china_sign_V1_F

Land_Cargo20_military_F

Land_Cargo40_military_F

Land_cargo_addon01_V1_F

Land_cargo_addon01_V2_F

Land_cargo_addon02_V2_F

Land_Cargo_House_V1_F

Land_Cargo_House_V1_ruins_F

Land_Cargo_House_V2_F

Land_Cargo_House_V2_ruins_F

Land_Cargo_HQ_V1_F

Land_Cargo_HQ_V1_ruins_F

Land_Cargo_HQ_V2_F

Land_Cargo_HQ_V2_ruins_F

Land_Cargo_Patrol_V1_F

Land_Cargo_Patrol_V1_ruins_F

Land_Cargo_Patrol_V2_F

Land_Cargo_Patrol_V2_ruins_F

Land_CargoBox_V1_F

Land_CashDesk_F

Land_ChairPlastic_F

Land_Chapel_Small_F

Land_Chapel_Small_ruins_F

Land_City2_4m_F

Land_City2_8m_F

Land_City2_8mD_F

Land_City_4m_F

Land_City_8m_F

Land_City_8mD_F

Land_City_Pillar_F

Land_ClutterCutter_large_F

Land_ClutterCutter_medium_F

Land_ClutterCutter_small_F

Land_CncBarrier_F

Land_Coil_F

Land_Communication_anchor_F

Land_Communication_F

Land_Concrete_SmallWall_4m_F

Land_Concrete_SmallWall_8m_F

Land_ConcretePipe_F

Land_Crash_barrier_F

Land_CratesPlastic_F

Land_CratesShabby_F

Land_CratesWooden_F

Land_d_Stone_Shed_V1_F

Land_dp_bigTank_F

Land_dp_bigTank_ruins_F

Land_dp_smallFactory_F

Land_dp_smallTank_F

Land_dp_smallTank_ruins_F

Land_dp_transformer_F

Land_FieldToilet_F

Land_FirePlace_F

Land_FuelStation_Build_F

Land_FuelStation_Build_ruins_F

Land_FuelStation_Feed_F

Land_FuelStation_Shed_F

Land_FuelStation_Shed_ruins_F

Land_FuelStation_Sign_F

Land_Garage_V1_dam_F

Land_Garage_V1_ruins_F

Land_Garbage_line_F

Land_Garbage_square3_F

Land_Garbage_square5_F

Land_GarbageBags_F

Land_GarbagePallet_F

Land_GarbageWashingMachine_F

Land_Grave_V1_F

Land_Grave_V2_F

Land_Grave_V3_F

Land_HBarrier_1_F

Land_HBarrier_3_F

Land_HBarrier_5_F

Land_HBarrierBig_F

Land_HelipadEmpty_F

Land_HelipadSquare_F

Land_HighVoltageTower_F

Land_House_Big_01_V1_ruins_F

Land_House_Big_02_V1_ruins_F

Land_House_Small_01_V1_ruins_F

Land_House_Small_02_V1_ruins_F

Land_House_Small_03_V1_ruins_F

Land_HumanSkeleton_F

Land_HumanSkull_F

Land_i_Addon_03_V1_F

Land_i_Addon_03mid_V1_F

Land_i_Addon_04_V1_F

Land_i_Barracks_V1_dam_F

Land_i_Barracks_V1_F

Land_i_Barracks_V2_dam_F

Land_i_Barracks_V2_F

Land_i_Garage_V1_F

Land_i_House_Big_01_V1_dam_F

Land_i_House_Big_01_V1_F

Land_i_House_Big_02_V1_dam_F

Land_i_House_Big_02_V1_F

Land_i_House_Small_01_V1_dam_F

Land_i_House_Small_01_V1_F

Land_i_House_Small_01_V2_dam_F

Land_i_House_Small_01_V2_F

Land_i_House_Small_02_V1_dam_F

Land_i_House_Small_02_V1_F

Land_i_House_Small_03_V1_dam_F

Land_i_House_Small_03_V1_F

Land_i_Shop_01_V1_dam_F

Land_i_Shop_01_V1_F

Land_i_Shop_02_V1_dam_F

Land_i_Shop_02_V1_F

Land_i_Stone_HouseBig_V1_dam_F

Land_i_Stone_HouseBig_V1_F

Land_i_Stone_HouseSmall_V1_dam_F

Land_i_Stone_HouseSmall_V1_F

Land_i_Stone_Shed_V1_dam_F

Land_i_Stone_Shed_V1_F

Land_IndPipe1_20m_F

Land_IndPipe1_90degL_F

Land_IndPipe1_90degR_F

Land_IndPipe1_ground_F

Land_IndPipe1_Uup_F

Land_IndPipe1_valve_F

Land_IronPipes_F

Land_JunkPile_F

Land_LampDecor_F

Land_LampHalogen_F

Land_LampHarbour_F

Land_LampShabby_F

Land_LightHouse_F

Land_LightHouse_ruins_F

Land_Lighthouse_small_F

Land_Lighthouse_small_ruins_F

Land_Metal_Shed_F

Land_Metal_Shed_ruins_F

Land_MetalBarrel_empty_F

Land_MetalBarrel_F

Land_Mil_WallBig_4m_F

Land_Mil_WallBig_Corner_F

Land_Mil_WiredFence_F

Land_Mil_WiredFence_Gate_F

Land_Mil_WiredFenceD_F

Land_MilOffices_V1_F

Land_MolonLabe_F

Land_Mound01_8m_F

Land_Mound02_8m_F

Land_nav_pier_m_F

Land_NavigLight

Land_New_WiredFence_10m_Dam_F

Land_New_WiredFence_10m_F

Land_New_WiredFence_5m_F

Land_New_WiredFence_pole_F

Land_Obstacle_Bridge_F

Land_Obstacle_Climb_F

Land_Obstacle_Crawl_F

Land_Obstacle_Cross_F

Land_Obstacle_Pass_F

Land_Obstacle_Ramp_F

Land_Obstacle_RunAround_F

Land_Obstacle_Saddle_F

Land_Pallet_F

Land_Pallet_vertical_F

Land_Pallets_F

Land_Pavement_narrow_F

Land_Pavement_wide_F

Land_Pier_addon

Land_Pier_Box_F

Land_Pier_F

Land_Pier_small_F

Land_PierLadder_F

Land_Pillar_Pier_F

Land_Pipe_fence_4m_F

Land_Pipe_fence_4mNoLC_F

Land_Pipes_large_F

Land_Pipes_small_F

Land_PowerPoleWooden_F

Land_PowerPoleWooden_lamp_F

Land_PowerPoleWooden_small_F

Land_PowerWireSmall_direct_F

Land_PowerWireSmall_Left_F

Land_PowerWireSmall_Right_F

Land_PowLines_Transformer_F

Land_Radar_F

Land_Radar_ruins_F

Land_Radar_Small_F

Land_Radar_Small_ruins_F

Land_Razorwire_F

Land_RedWhitePole_F

Land_ReservoirTank_Airport_F

Land_ReservoirTank_Airport_ruins_F

Land_RowBoat_V1_F

Land_RowBoat_V2_F

Land_RowBoat_V3_F

Land_runway_edgelight

Land_Runway_PAPI

Land_Runway_PAPI_2

Land_Runway_PAPI_3

Land_Runway_PAPI_4

Land_Sack_F

Land_Sacks_goods_F

Land_Sacks_heap_F

Land_Scaffolding_F

Land_Sea_Wall_F

Land_Shed_Big_F

Land_Shed_Big_ruins_F

Land_Shed_Small_F

Land_Shed_Small_ruins_F

Land_Shop_01_V1_ruins_F

Land_Shop_02_V1_ruins_F

Land_Sign_Mines_F

Land_SignL_MilArea_F

Land_SignL_MilAreaSpecial_F

Land_SignM_NoEntry_F

Land_SignS_ImpNoEntry_F

Land_SignS_ImpWarning_F

Land_Slide_F

Land_Slum_House01_F

Land_Slum_House01_ruins_F

Land_Slum_House02_F

Land_Slum_House02_ruins_F

Land_Slum_House03_F

Land_Slum_House03_ruins_F

Land_Slums01_8m

Land_Slums01_pole

Land_Slums02_4m

Land_Slums02_pole

Land_SportGround_fence_F

Land_spp_Transformer_F

Land_spp_Transformer_ruins_F

Land_StallWater_F

Land_Stone_4m_F

Land_Stone_8m_F

Land_Stone_8mD_F

Land_Stone_Gate_F

Land_Stone_HouseBig_V1_ruins_F

Land_Stone_HouseSmall_V1_ruins_F

Land_Stone_pillar_F

Land_Stone_Shed_V1_ruins_F

Land_Sun_chair_F

Land_Sunshade_F

Land_TBox_F

Land_TBox_ruins_F

Land_TentHangar_V1_dam_F

Land_TentHangar_V1_F

Land_TentHangar_V1_ruins_F

Land_ToiletBox_F

Land_ToiletBox_F

Land_TTowerBig_1_F

Land_TTowerBig_1_ruins_F

Land_TTowerBig_2_F

Land_TTowerBig_2_ruins_F

Land_Tyre_F

Land_Tyres_F

Land_u_Addon_01_V1_F

Land_u_Addon_02_V1_F

Land_u_House_Small_01_V1_dam_F

Land_u_House_Small_01_V1_F

Land_u_House_Small_02_V1_dam_F

Land_u_House_Small_02_V1_F

Land_Unfinished_Building_01_F

Land_Unfinished_Building_01_ruins_F

Land_UWreck_FishingBoat_F

Land_UWreck_MV22_F

Land_VASICore

Land_Wall_Tin_4_2

Land_Wall_Tin_Pole

Land_WheelCart_F

Land_Wired_Fence_4m_F

Land_Wired_Fence_8m_F

Land_WoodenBox_F

Land_WoodenCart_F

Land_WorkStand_F

Land_Wreck_BRDM2_F

Land_Wreck_Car2_F

Land_Wreck_Car3_F

Land_Wreck_Car_F

Land_Wreck_Commanche_F

Land_Wreck_Offroad2_F

Land_Wreck_Offroad_F

Land_Wreck_Traw2_F

Land_Wreck_Traw_F

Land_Wreck_Truck_dropside_F

Land_Wreck_Truck_F

Land_Ytong_F

landSignsAD_Astand_F

Arma 3 Wasteland Server

MSOF Wasteland Server Update & Patching

Hey folks we are in the process of updating our server images to allow for mods. This came as an unexpected surprise but it is happening or mostly done I believe. Currently on the server the white listed mods are JSRS Sound Mod, WarFX Blast Only mod. We are trying to get Virtual Projectile Sound mod to work with no success because the validation key is bad. At this point we migrated to a new server image that accepts the mods listed above that everyone has been asking for a long time now. There may be some bugs. Bear with me we will work it out.

In saying all this I want to give a BIG SHOUT OUT and a SUPER BIG THANK YOU to Soul AKA Soulkobk for letting us use his Arma server management tools and helping me get the server back online last night. He is an super awesome dude and a huge contributor to the Arma 3 Wasteland Community and I am super grateful that he helped us out. So thank you Soul from all of us at the MSOF community and hopefully we see more of you brother.

ant.png

Wasteland Server Name: MSOF RULE THE WASTELAND $20,000 Dollar Starts
Additional  info can be found here

MSOF Rule The Wasteland Server
Direct connect to the server is: 68.203.6.236:2302
http://marinesof.com/

 

MSOF A3 Wasteland Bugs – When Killed Stuck In Parachute

When Killed Stuck In Parachute Floating

Shown below is an additional bug the your player may end up in once killed. I do not know at this time what causes this and it does not happen very often? In the last month it has happened to me twice and now once to Bama. Upon being killed your player will end up stuck in this zombie parachute mode and will not revive. You are dead but stuck floating moving either on your back or like in a parachute. From my experience you will most likely have to come completely out “Close Arma Out” of the game and rejoin. I tried just going out to the lobby to only re spawn the same way.





ant.png

Wasteland Server Name: MSOF RULE THE WASTELAND $20,000 Dollar Starts
Additional  info can be found here

MSOF Rule The Wasteland Server
Direct connect to the server is: 68.203.6.236:2302
http://marinesof.com/

MSOF A3 Wasteland Bugs – ZOMBIE MODE RUNNING BUG

Auto Run Zombie Running

We have a bug due to the auto run scripts that randomly happens. I am not sure what triggers it if it is explosions or what. I know I am wearing the explosive resistant vest and maybe Arma does not know what to do with the impact because of the vest. The bug is so random and it give the appearance of a hack because your guy gets up on his own and keeps running automatically, though he is actually dead as the video shows. The additional anomaly is that you can still control his direction only by mouse movement because he is in auto run mode. Auto run mode gives your player hands free running and the ability to run up and down hills.

You have to press the space bar to kill the action because the player is in this zombie running mode. Yesterday a new bug surfaced were the player got hit by a rocket / explosion he got up started running then got hit by two more rockets and ended up floating like in parachute mode an inch above the ground. Nothing worked after that so i had to disconnect from the game and come back in. I have not figured it out yet.  These video samples are running completely vanilla Arma, no external mods or god mode. It is just the server side scripts that run on the server that everyone is playing with.

Killed By Gunfire

Killed by bullets seems to work fine so i am thinking the bomb resistant vest has something to do with it.

 

ZOMBIE MODE RUNNING BUG





ant.png

Wasteland Server Name: MSOF RULE THE WASTELAND $20,000 Dollar Starts
Additional  info can be found here

MSOF Rule The Wasteland Server
Direct connect to the server is: 68.203.6.236:2302
http://marinesof.com/

Adding Arma 3 Hospital With Debug Console

Add Hidden Arma 3 Hospital With Debug Console

The Arma 3 Hospital is not in the 3DEN editor objects list so here is how to add it

tools>debug console

In the execute window place this code

create3DENEntity
[
“Object”,
“Land_Hospital_main_F”,
screenToWorld [0.5,0.5]
];

Change Object”” and Hit Local Excec for each part, class names below.

Land_Hospital_main_F (Main Building)
Land_Hospital_side1_F (Wing with stairs)
Land_Hospital_side2_F (Helipad on top)